Rules for Deciding Events
The list of events includes
1, Egg race (Year 1, Year 2, and Year 3 Separately)
- Dodgeball (Year4-6)
- Skipping (Year 6) (Practice)
- Football (Upper primary Boys “4-6”, (Practice) and Secondary junior and senior Boys)
- Handball (Secondary junior and senior Girls)
- Badminton “Doubles” (Junior and senior Secondary Boys/Girls)
Rules of the game
- Start Line: All participants begin at the designated starting point with a spoon and an egg.
- No Hands-on Egg: The egg must stay on the spoon. Players must not hold or touch the egg while running.
- Walking/Running: Participants move to the finish line as fast as they can without dropping the egg.
- Dropped Egg: If a participant drops the egg, they must stop, pick it up, place it back on the spoon, and continue from where it fell.
- Finish Line: The first participant to reach the finish line with the egg still on the spoon
- Fair Play: No blocking, pushing, or interfering with others.
2.Dodgeball:
- At the signal, players may move to retrieve the balls placed at centre line “opening rush
- Balls retrieved during the rush must usually be carried behind the attack line (if used) before being thrown.
- After the rush, normal play begins
- A player is out if they are hit by a live ball thrown by an opponent and the ball touches them before hitting the ground, wall or other object.
- A player is also out if they throw a ball and the opponent catches it before it touches the ground (the thrower is out)
- A player stepping out of bounds, crossing centre line (or attack‑line rule), or committing other defined violations will be eliminated.
- Blocking with a held ball is usually allowed, if you block the ball, you’re safe. But if you drop your blocking ball or the ball deflects to hit you/teammate, you will be out.
- A ball is live if it has been legally thrown, hasn’t touched the ground/wall/ceiling/teammate in an invalid way.
- A ball becomes dead when it touches ground, wall, ceiling, or goes out of bounds (unless rules allow retrieving). Hit or catch attempts with dead balls don’t count.
- A set or game ends when all players on one team are eliminated OR when time runs out.
- If time expires and both teams still have players, the team with more players remaining wins the set.
- Matches can consist of multiple sets; the team with the most sets wins ultimately.
- Crossing the centre line (or attack/invalid zone) will lead to elimination.
- A player should not hold the ball for more than 5 seconds before throwing it.
- Skipping in 120 seconds:
- Each competitor/team will have a maximum of 2 attempts, and the best attempt counts
- Tie‑breaking: In the event of equal score/number of skips, a tie‑break round will be held, or the fastest time wins.
- Competitors should respect the order of events and be ready when called
- Timing begins once the first valid skip is made after the start signal.
- Football: will follow the 5-a-side rule of the game.”
- Teams consist of 5 players (including one goalkeeper) on each side.
- There is no offside rule in many 5-a-side formats
- Substitutions are usually “rolling” or unlimited
- The pitch, goals, and some rules (e.g., kick‑in instead of throw‑in) may be adapted.
- Duration: 10-15mins.
- Handball Basic Rules for Officials
- Two teams compete, each with 6 court players + 1 goalkeeper on the playing area.
- Substitutions are allowed.
- Court players should not enter the goal area while in possession of the ball.
- The goalkeeper wears a different coloured uniform to distinguish them from court players.
- For adult-level: two halves (for example, 30 minutes each) with a halftime break.
- At the start (and after each goal), there is a throw-off from the centre. Officials must control the restart properly.
- Players may hold the ball up to 3 seconds and may take up to 3 steps without dribbling.
- After dribbling (bouncing the ball), players may retake steps under the rules.
- Players (outfield) may not use feet or legs below the knee to manipulate the ball. Only the goalkeeper may use feet and only within the goal area.
- A goal is scored when the ball completely crosses the goal line within the goal posts and under the cross‑bar, following the rules of play.
- If a court player jumps from outside the goal area, releases the ball in flight, and then lands inside the goal area, the goal can count (provided the ball left their hand before they landed). Officials must watch for this.
- Illegal contact (pushing, holding, hitting, tripping) must be penalised by officials with free throws, suspensions, or disqualification as per the offence.
- If a clear scoring opportunity is illegally prevented, a 7‑metre throw (penalty throw) is awarded.
- For serious fouls:
- A 2-minute suspension is common for physical fouls or major rule breaches.
- A red card/disqualification will apply for very serious or repeated misconduct.
- Badminton Doubles – Simple Rules
- Each team has 2 players.
- Teams stand on opposite sides of the net.
- Serve must go diagonally to the opponent’s service court.
- Only an underhand serve is allowed
- Game of 21 and best of 2 out of 3 games
Teachers’ Rules:
- Only two teachers per house are allowed to represent their team; otherwise, 5 marks will be deducted after two warnings.
- Teachers are expected to support the event without interfering with or distracting the officials.
- All other teachers should prepare and make their pupils available ahead of the next game
Game Day (Tuesday 20th January 2026)
Fill in The Basket Year 1
Obstacle Course Years 2.
Bursting the Balloon Year 3.
Over and Under (Year 1-3) Together
Throwing and Catching Year 4 (Two Player Per House).
Picking the Ball Year 5
Hula Hoop Race (Year 4-5 {6}) Together
Cone Game All Years/Year 6 (10 Participants Per House)